Ancient Gears Deck Breakdown

Cards Usage Statistic

Main Deck

Ancient Gear Commander
Ancient Gear Commander
Ancient Gear Commander
EARTH 4
Ancient Gear Commander
  • ATK:

  • 500

  • DEF:

  • 2000


You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

Ancient Gear Dark Golem
Ancient Gear Dark Golem
Ancient Gear Dark Golem
EARTH 8
Ancient Gear Dark Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

Ancient Gear Golem
Ancient Gear Golem
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.

Ancient Gear Statue
Ancient Gear Statue
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.

Ancient Gear Tanker
Ancient Gear Tanker
Ancient Gear Tanker
EARTH 4
Ancient Gear Tanker
  • ATK:

  • 1300

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.

Ancient Gear Wyvern
Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ancient Gear Advance
Ancient Gear Advance
Ancient Gear Advance
Spell Continuous
Ancient Gear Advance

    When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.

    Ancient Gear Catapult
    Ancient Gear Catapult
    Ancient Gear Catapult
    Spell Normal
    Ancient Gear Catapult

      While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

      Ancient Gear Fortress
      Ancient Gear Fortress
      Ancient Gear Fortress
      Spell Continuous
      Ancient Gear Fortress

        During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.

        Ancient Gear Fusion
        Ancient Gear Fusion
        Ancient Gear Fusion
        Spell Normal
        Ancient Gear Fusion

          Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.

          Geartown
          Geartown
          Geartown
          Spell Field
          Geartown

            Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

            Ancient Gear Duel
            Ancient Gear Duel
            Ancient Gear Duel
            Trap Continuous
            Ancient Gear Duel

              "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.

              Extra Deck

              Ancient Gear Megaton Golem
              Ancient Gear Megaton Golem
              Ancient Gear Megaton Golem
              EARTH 9
              Ancient Gear Megaton Golem
              • ATK:

              • 3300

              • DEF:

              • 3300


              3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.

              Chaos Ancient Gear Giant
              Chaos Ancient Gear Giant
              Chaos Ancient Gear Giant
              DARK 10
              Chaos Ancient Gear Giant
              • ATK:

              • 4500

              • DEF:

              • 3000


              4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

              Ultimate Ancient Gear Golem
              Ultimate Ancient Gear Golem
              Ultimate Ancient Gear Golem
              EARTH 10
              Ultimate Ancient Gear Golem
              • ATK:

              • 4400

              • DEF:

              • 3400


              "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.

              Ancient Gear Ballista
              Ancient Gear Ballista
              Ancient Gear Ballista
              EARTH
              Ancient Gear Ballista
              • ATK:

              • 1500

              • LINK-2

              Link Arrow:

              Right

              Bottom-Left


              2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

              Number 41: Bagooska the Terribly Tired Tapir
              Number 41: Bagooska the Terribly Tired Tapir
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

              Main: 47 Extra: 22

              1 cardAncient Gear Commander 1 cardAncient Gear Commander
              Ancient Gear Commander
              EARTH 4
              Ancient Gear Commander
              • ATK:

              • 500

              • DEF:

              • 2000


              You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


              2 cardAncient Gear Dark Golem 2 cardAncient Gear Dark Golem
              Ancient Gear Dark Golem
              EARTH 8
              Ancient Gear Dark Golem
              • ATK:

              • 3000

              • DEF:

              • 3000


              This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


              1 cardAncient Gear Dragon 1 cardAncient Gear Dragon
              Ancient Gear Dragon
              EARTH 5
              Ancient Gear Dragon
              • ATK:

              • 500

              • DEF:

              • 2500


              Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn.


              3 cardAncient Gear Statue 3 cardAncient Gear Statue
              Ancient Gear Statue
              EARTH 2
              Ancient Gear Statue
              • ATK:

              • 500

              • DEF:

              • 800


              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


              1 cardAncient Gear Tanker 1 cardAncient Gear Tanker
              Ancient Gear Tanker
              EARTH 4
              Ancient Gear Tanker
              • ATK:

              • 1300

              • DEF:

              • 1300


              If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


              3 cardAncient Gear Wyvern 3 cardAncient Gear Wyvern
              Ancient Gear Wyvern
              EARTH 4
              Ancient Gear Wyvern
              • ATK:

              • 1700

              • DEF:

              • 1200


              If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


              3 cardGnomaterial 3 cardGnomaterial
              Gnomaterial
              EARTH 1
              Gnomaterial
              • ATK:

              • 0

              • DEF:

              • 1000


              If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.


              1 cardJunk Giant 1 cardJunk Giant
              Junk Giant
              EARTH 6
              Junk Giant
              • ATK:

              • 2000

              • DEF:

              • 2400


              If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.


              3 cardSanta Claws 3 cardSanta Claws
              Santa Claws
              LIGHT 6
              Santa Claws
              • ATK:

              • 1200

              • DEF:

              • 2500


              You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


              1 cardVeidos the Eruption Dragon of Extinction 1 cardVeidos the Eruption Dragon of Extinction
              Veidos the Eruption Dragon of Extinction
              DARK 9
              Veidos the Eruption Dragon of Extinction
              • ATK:

              • 2800

              • DEF:

              • 1500


              During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn.


              1 cardMagical Hound 1 cardMagical Hound
              Magical Hound
              EARTH 1
              Magical Hound
              • ATK:

              • 500

              • DEF:

              • 800


              If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.


              3 cardAncient Gear Advance 3 cardAncient Gear Advance
              Ancient Gear Advance
              Spell Continuous
              Ancient Gear Advance

                When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


                1 cardAncient Gear Catapult 1 cardAncient Gear Catapult
                Ancient Gear Catapult
                Spell Normal
                Ancient Gear Catapult

                  While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


                  3 cardAncient Gear Fortress 3 cardAncient Gear Fortress
                  Ancient Gear Fortress
                  Spell Continuous
                  Ancient Gear Fortress

                    During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


                    2 cardAncient Gear Fusion 2 cardAncient Gear Fusion
                    Ancient Gear Fusion
                    Spell Normal
                    Ancient Gear Fusion

                      Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


                      3 cardForbidden Droplet 3 cardForbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        1 cardGeartown 1 cardGeartown
                        Geartown
                        Spell Field
                        Geartown

                          Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                          1 cardGordian Slicer 1 cardGordian Slicer
                          Gordian Slicer
                          Spell Normal
                          Gordian Slicer

                            This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                            1 cardHarpie's Feather Duster
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              1 cardLightning Storm
                              1 cardLightning Storm
                              Lightning Storm
                              Spell Normal
                              Lightning Storm

                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                Tag(s):

                                3 cardSuper Polymerization
                                3 cardSuper Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  1 cardTriple Tactics Talent
                                  1 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    3 cardUltimate Slayer 3 cardUltimate Slayer
                                    Ultimate Slayer
                                    Spell Normal
                                    Ultimate Slayer

                                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                      3 cardUrgent Schedule 3 cardUrgent Schedule
                                      Urgent Schedule
                                      Spell Quick
                                      Urgent Schedule

                                        If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                        1 cardAncient Gear Duel 1 cardAncient Gear Duel
                                        Ancient Gear Duel
                                        Trap Continuous
                                        Ancient Gear Duel

                                          "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


                                          2 cardChaos Ancient Gear Giant 2 cardChaos Ancient Gear Giant
                                          Chaos Ancient Gear Giant
                                          DARK 10
                                          Chaos Ancient Gear Giant
                                          • ATK:

                                          • 4500

                                          • DEF:

                                          • 3000


                                          4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                          1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                          1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                          Mudragon of the Swamp
                                          WATER 4
                                          Mudragon of the Swamp
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                          1 cardMysterion the Dragon Crown 1 cardMysterion the Dragon Crown
                                          Mysterion the Dragon Crown
                                          LIGHT 8
                                          Mysterion the Dragon Crown
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 1500


                                          1 Spellcaster monster + 1 Dragon monster Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.


                                          1 cardPredaplant Dragostapelia
                                          1 cardPredaplant Dragostapelia
                                          Predaplant Dragostapelia
                                          DARK 8
                                          Predaplant Dragostapelia
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 1900


                                          1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                          1 cardPredaplant Triphyoverutum 1 cardPredaplant Triphyoverutum
                                          Predaplant Triphyoverutum
                                          DARK 9
                                          Predaplant Triphyoverutum
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                          1 cardSaint Azamina 1 cardSaint Azamina
                                          Saint Azamina
                                          DARK 10
                                          Saint Azamina
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 4000


                                          2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                          1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                          Starving Venom Fusion Dragon
                                          DARK 8
                                          Starving Venom Fusion Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2000


                                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                          1 cardUltimate Ancient Gear Golem 1 cardUltimate Ancient Gear Golem
                                          Ultimate Ancient Gear Golem
                                          EARTH 10
                                          Ultimate Ancient Gear Golem
                                          • ATK:

                                          • 4400

                                          • DEF:

                                          • 3400


                                          "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                          1 cardWorld Chalice Guardragon Almarduke 1 cardWorld Chalice Guardragon Almarduke
                                          World Chalice Guardragon Almarduke
                                          WIND 9
                                          World Chalice Guardragon Almarduke
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2600


                                          3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                          2 cardAncient Gear Ballista 2 cardAncient Gear Ballista
                                          Ancient Gear Ballista
                                          EARTH
                                          Ancient Gear Ballista
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom-Left


                                          2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                          1 cardClockwork Knight 1 cardClockwork Knight
                                          Clockwork Knight
                                          EARTH
                                          Clockwork Knight
                                          • ATK:

                                          • 500

                                          • LINK-1

                                          Link Arrow:

                                          Left


                                          1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                          1 cardQliphort Genius 1 cardQliphort Genius
                                          Qliphort Genius
                                          EARTH
                                          Qliphort Genius
                                          • ATK:

                                          • 1800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                          1 cardTri-Brigade Ferrijit the Barren Blossom 1 cardTri-Brigade Ferrijit the Barren Blossom
                                          Tri-Brigade Ferrijit the Barren Blossom
                                          EARTH
                                          Tri-Brigade Ferrijit the Barren Blossom
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom-Left


                                          2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                          1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                          Black Rose Dragon
                                          FIRE 7
                                          Black Rose Dragon
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                          1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                          Golden Cloud Beast - Malong
                                          LIGHT 6
                                          Golden Cloud Beast - Malong
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                          1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                          Mereologic Aggregator
                                          DARK
                                          Mereologic Aggregator
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 3000


                                          2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                          1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          EARTH
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                          1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                          Number 60: Dugares the Timeless
                                          FIRE
                                          Number 60: Dugares the Timeless
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1200


                                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                          ocg
                                          Ancient Gears
                                          5







                                          https://ygovietnam.com/
                                          Top