Ancient Gears Deck Breakdown

Cards Usage Statistic

Main Deck

Ancient Gear Commander
Ancient Gear Commander
Ancient Gear Commander
EARTH 4
Ancient Gear Commander
  • ATK:

  • 500

  • DEF:

  • 2000


You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

Ancient Gear Dark Golem
Ancient Gear Dark Golem
Ancient Gear Dark Golem
EARTH 8
Ancient Gear Dark Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

Ancient Gear Golem
Ancient Gear Golem
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.

Ancient Gear Statue
Ancient Gear Statue
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.

Ancient Gear Tanker
Ancient Gear Tanker
Ancient Gear Tanker
EARTH 4
Ancient Gear Tanker
  • ATK:

  • 1300

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.

Ancient Gear Wyvern
Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ancient Gear Advance
Ancient Gear Advance
Ancient Gear Advance
Spell Continuous
Ancient Gear Advance

    When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.

    Ancient Gear Catapult
    Ancient Gear Catapult
    Ancient Gear Catapult
    Spell Normal
    Ancient Gear Catapult

      While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

      Ancient Gear Fortress
      Ancient Gear Fortress
      Ancient Gear Fortress
      Spell Continuous
      Ancient Gear Fortress

        During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.

        Ancient Gear Fusion
        Ancient Gear Fusion
        Ancient Gear Fusion
        Spell Normal
        Ancient Gear Fusion

          Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.

          Called by the Grave
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



            Tag(s):

            Geartown
            Geartown
            Geartown
            Spell Field
            Geartown

              Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

              Heavy Storm
              Heavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.

                Ancient Gear Duel
                Ancient Gear Duel
                Ancient Gear Duel
                Trap Continuous
                Ancient Gear Duel

                  "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.

                  Red Reboot
                  Red Reboot
                  Red Reboot
                  Trap Counter
                  Red Reboot

                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                    Extra Deck

                    Ancient Gear Howitzer
                    Ancient Gear Howitzer
                    Ancient Gear Howitzer
                    EARTH 8
                    Ancient Gear Howitzer
                    • ATK:

                    • 1000

                    • DEF:

                    • 1800


                    2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.

                    Chaos Ancient Gear Giant
                    Chaos Ancient Gear Giant
                    Chaos Ancient Gear Giant
                    DARK 10
                    Chaos Ancient Gear Giant
                    • ATK:

                    • 4500

                    • DEF:

                    • 3000


                    4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                    Ultimate Ancient Gear Golem
                    Ultimate Ancient Gear Golem
                    Ultimate Ancient Gear Golem
                    EARTH 10
                    Ultimate Ancient Gear Golem
                    • ATK:

                    • 4400

                    • DEF:

                    • 3400


                    "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.

                    Ancient Gear Ballista
                    Ancient Gear Ballista
                    Ancient Gear Ballista
                    EARTH
                    Ancient Gear Ballista
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Right

                    Bottom-Left


                    2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

                    Main: 56 Extra: 15

                    1 cardAncient Gear Commander 1 cardAncient Gear Commander
                    Ancient Gear Commander
                    EARTH 4
                    Ancient Gear Commander
                    • ATK:

                    • 500

                    • DEF:

                    • 2000


                    You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


                    2 cardAncient Gear Dark Golem 2 cardAncient Gear Dark Golem
                    Ancient Gear Dark Golem
                    EARTH 8
                    Ancient Gear Dark Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


                    1 cardAncient Gear Golem 1 cardAncient Gear Golem
                    Ancient Gear Golem
                    EARTH 8
                    Ancient Gear Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


                    3 cardAncient Gear Statue 3 cardAncient Gear Statue
                    Ancient Gear Statue
                    EARTH 2
                    Ancient Gear Statue
                    • ATK:

                    • 500

                    • DEF:

                    • 800


                    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


                    1 cardAncient Gear Tanker 1 cardAncient Gear Tanker
                    Ancient Gear Tanker
                    EARTH 4
                    Ancient Gear Tanker
                    • ATK:

                    • 1300

                    • DEF:

                    • 1300


                    If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


                    3 cardAncient Gear Wyvern 3 cardAncient Gear Wyvern
                    Ancient Gear Wyvern
                    EARTH 4
                    Ancient Gear Wyvern
                    • ATK:

                    • 1700

                    • DEF:

                    • 1200


                    If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


                    1 cardDimension Shifter
                    1 cardDimension Shifter
                    Dimension Shifter
                    DARK 6
                    Dimension Shifter
                    • ATK:

                    • 1200

                    • DEF:

                    • 2200


                    If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                    1 cardMaxx "C"
                    1 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    3 cardMulcharmy Meowls 3 cardMulcharmy Meowls
                    Mulcharmy Meowls
                    EARTH 4
                    Mulcharmy Meowls
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                    Mulcharmy Purulia
                    WATER 4
                    Mulcharmy Purulia
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    3 cardAncient Gear Advance 3 cardAncient Gear Advance
                    Ancient Gear Advance
                    Spell Continuous
                    Ancient Gear Advance

                      When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


                      1 cardAncient Gear Catapult 1 cardAncient Gear Catapult
                      Ancient Gear Catapult
                      Spell Normal
                      Ancient Gear Catapult

                        While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


                        3 cardAncient Gear Fortress 3 cardAncient Gear Fortress
                        Ancient Gear Fortress
                        Spell Continuous
                        Ancient Gear Fortress

                          During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


                          1 cardAncient Gear Fusion 1 cardAncient Gear Fusion
                          Ancient Gear Fusion
                          Spell Normal
                          Ancient Gear Fusion

                            Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


                            1 cardCalled by the Grave
                            1 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              1 cardClockwork Night 1 cardClockwork Night
                              Clockwork Night
                              Spell Continuous
                              Clockwork Night

                                All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                3 cardForbidden Droplet 3 cardForbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  1 cardGeartown 1 cardGeartown
                                  Geartown
                                  Spell Field
                                  Geartown

                                    Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                                    1 cardHarpie's Feather Duster
                                    1 cardHarpie's Feather Duster
                                    Harpie's Feather Duster
                                    Spell Normal
                                    Harpie's Feather Duster

                                      Destroy all Spell and Trap Cards your opponent controls.




                                      Tag(s):

                                      3 cardHeat Wave
                                      3 cardHeat Wave
                                      Heat Wave
                                      Spell Normal
                                      Heat Wave

                                        At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


                                        1 cardHeavy Storm
                                        1 cardHeavy Storm
                                        Heavy Storm
                                        Spell Normal
                                        Heavy Storm

                                          Destroy all Spell and Trap Cards on the field.


                                          1 cardLightning Storm
                                          1 cardLightning Storm
                                          Lightning Storm
                                          Spell Normal
                                          Lightning Storm

                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                            Tag(s):

                                            3 cardProhibition 3 cardProhibition
                                            Prohibition
                                            Spell Continuous
                                            Prohibition

                                              Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                                              3 cardSales Ban 3 cardSales Ban
                                              Sales Ban
                                              Spell Normal
                                              Sales Ban

                                                Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                                                3 cardUltimate Slayer 3 cardUltimate Slayer
                                                Ultimate Slayer
                                                Spell Normal
                                                Ultimate Slayer

                                                  Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                  2 cardUrgent Schedule 2 cardUrgent Schedule
                                                  Urgent Schedule
                                                  Spell Quick
                                                  Urgent Schedule

                                                    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                                    1 cardAncient Gear Duel 1 cardAncient Gear Duel
                                                    Ancient Gear Duel
                                                    Trap Continuous
                                                    Ancient Gear Duel

                                                      "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


                                                      1 cardRed Reboot
                                                      1 cardRed Reboot
                                                      Red Reboot
                                                      Trap Counter
                                                      Red Reboot

                                                        When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                        1 cardAncient Gear Howitzer 1 cardAncient Gear Howitzer
                                                        Ancient Gear Howitzer
                                                        EARTH 8
                                                        Ancient Gear Howitzer
                                                        • ATK:

                                                        • 1000

                                                        • DEF:

                                                        • 1800


                                                        2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                                                        1 cardChaos Ancient Gear Giant 1 cardChaos Ancient Gear Giant
                                                        Chaos Ancient Gear Giant
                                                        DARK 10
                                                        Chaos Ancient Gear Giant
                                                        • ATK:

                                                        • 4500

                                                        • DEF:

                                                        • 3000


                                                        4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                        2 cardElder Entity N'tss 2 cardElder Entity N'tss
                                                        Elder Entity N'tss
                                                        LIGHT 4
                                                        Elder Entity N'tss
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1200


                                                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                        1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                        Garura, Wings of Resonant Life
                                                        DARK 6
                                                        Garura, Wings of Resonant Life
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 2400


                                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                        1 cardUltimate Ancient Gear Golem 1 cardUltimate Ancient Gear Golem
                                                        Ultimate Ancient Gear Golem
                                                        EARTH 10
                                                        Ultimate Ancient Gear Golem
                                                        • ATK:

                                                        • 4400

                                                        • DEF:

                                                        • 3400


                                                        "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                                        2 cardAncient Gear Ballista 2 cardAncient Gear Ballista
                                                        Ancient Gear Ballista
                                                        EARTH
                                                        Ancient Gear Ballista
                                                        • ATK:

                                                        • 1500

                                                        • LINK-2

                                                        Link Arrow:

                                                        Right

                                                        Bottom-Left


                                                        2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                                        1 cardClockwork Knight 1 cardClockwork Knight
                                                        Clockwork Knight
                                                        EARTH
                                                        Clockwork Knight
                                                        • ATK:

                                                        • 500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Left


                                                        1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                                        1 cardTri-Brigade Arms Bucephalus II 1 cardTri-Brigade Arms Bucephalus II
                                                        Tri-Brigade Arms Bucephalus II
                                                        DARK
                                                        Tri-Brigade Arms Bucephalus II
                                                        • ATK:

                                                        • 3500

                                                        • LINK-5

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom-Left

                                                        Bottom

                                                        Bottom-Right


                                                        3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                        1 cardTri-Brigade Ferrijit the Barren Blossom 1 cardTri-Brigade Ferrijit the Barren Blossom
                                                        Tri-Brigade Ferrijit the Barren Blossom
                                                        EARTH
                                                        Tri-Brigade Ferrijit the Barren Blossom
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Bottom-Left


                                                        2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                        1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                                        Enigmaster Packbit
                                                        WATER 8
                                                        Enigmaster Packbit
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2500


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                                        1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                                        Golden Cloud Beast - Malong
                                                        LIGHT 6
                                                        Golden Cloud Beast - Malong
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                        1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                        Mereologic Aggregator
                                                        DARK
                                                        Mereologic Aggregator
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 3000


                                                        2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                        1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                                                        Vallon, the Super Psy Skyblaster
                                                        DARK
                                                        Vallon, the Super Psy Skyblaster
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2200


                                                        2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                                                        ocg
                                                        Ancient Gears
                                                        5







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